LLLEAGUE OF LEAGENS
THE WORKSHOP
ASSET STUDY / 002

FROM THE DRAWING ROOM TO THE STARTING LINE

A better class
of bad idea.

An antique sofa. A proper asset pipeline.
The first material study for our downhill racer.

Actual Blender studio render of a detailed antique leather sofa
BLENDER STUDIO RENDER01 / THE SOFA

Offline render · not a screenshot from the game

THE MATERIAL

Timeworn leather.
Carved timber.

A professionally authored model by Fran Calvente, published by Poly Haven under CC0. Imported into Blender with its original textures, then exported as a self-contained GLB.

THE CHECKPOINT

This is an asset test, not a finished vehicle or game scene. Blender lighting and browser lighting are separate. Browser appearance and frame rate still need verification on a GPU-equipped device.

2K texture maps · PBR materials · GLB export