FROM THE DRAWING ROOM TO THE STARTING LINE
A better class
of bad idea.
An antique sofa. A proper asset pipeline.
The first material study for our downhill racer.

BLENDER STUDIO RENDER01 / THE SOFA
Offline render · not a screenshot from the game
THE MATERIALTimeworn leather.
Timeworn leather.
Carved timber.
A professionally authored model by Fran Calvente, published by Poly Haven under CC0. Imported into Blender with its original textures, then exported as a self-contained GLB.
THE CHECKPOINT
This is an asset test, not a finished vehicle or game scene. Blender lighting and browser lighting are separate. Browser appearance and frame rate still need verification on a GPU-equipped device.
2K texture maps · PBR materials · GLB export